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The Exodus Initiative - Print and Play - Card Game

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$0.99

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$0.95

LOYALMINT

THIS IS A DIGITAL PRODUCT.

With Earth’s finite materials dwindling, top governments are executing the Exodus Initiative to entice global corporations to fund the exploration and exploitation of the Solar System’s vast resources. With breaking-edge technologies and a mission to dominate the economy, these corporations have enlisted brave crews of colonists to venture into space and find fortune!

In a race against other corporate space crews, traverse space, colonize locations, harvest resources, capture colonists and uncover artifacts to become the most powerful corporation and declare victory.

COMPONENTS

24 – RESOURCES (4 Gold, 4 Carbon, 4 Helium, 4 Water, 8 Iron)

12 - CREW MEEPLES (3 White, 3 Purple, 3 Black, 3 Blue)

7 - LOCATION CARDS (Earth, Mercury, Venus, Mars, Europa, Moon, Asteroid)

6 - ARTIFACTS

5 - CORPORATION CARDS (Imperial Metrics, Nova Energy, General Aeronautics, WXE Systems, Lyfe Technologies)

4 - REFERENCE GUIDES

4 - WMD TOKENS

4 - SPACECRAFT** _(1 White, 1 Purple, 1 Black, 1 Blue)

1 – INSTRUCTION MANUAL


In The Exodus Initiative you control a slick Spacecraft and a daring crew of 3 Meeples. Each turn you are allotted _(3) ACTION POINTS_. Turn Options require _(1) - (3) ACTION POINTS_ to initiate.


(1) ACTION POINT TURN OPTIONS


MOVE SPACECRAFT - Move your Spacecraft to an adjacent Location or Earth. Earth is considered adjacent to all Locations.

LAND COLONIST - Place 1 of your Colonists in hand onto a Location your Spacecraft is present.

MOVE COLONIST - Move your Colonist in play onto a Location where another of your Colonists present or your Spacecraft is present.

DISABLE COLONIST - Place a competing Colonist on its side if your Colonist is on the same Location.


(2) ACTION POINT TURN OPTIONS


HARVEST RESOURCE - Take a Resource from a Location where your Colonist is present.

CAPTURE COLONIST - Take a competing Colonist that has been disabled (already on its side) and add it to your hand if your Colonist is on the same Location. A captured Colonist equals 1 Resource.

REVIVE COLONIST - Stand up one of your disabled Colonists if another of your Colonists is on the same Location.

CHARGE WMD - Increase your WMD charge by 33%.

FIRE WMD - When charged to 100% either remove all Colonists from a Location where your Spacecraft is present and send them to your hand or steal 1 Artifact from another player.


(3) ACTION POINT TURN OPTIONS

ACQUIRE ARTIFACT - Take 1 Artifact from a Location if your Colonist is present.

LIBERATE COLONIST - Take one of your captured Colonists from another player and add it back to your hand if your Spacecraft is on Earth.

STEAL RESOURCE - Take a resource from another player if your Spacecraft is at the same Location as their Colonist.

SPECIAL ABILITY - Special Abilities will note their Action Points or will have the same Action Points as normal actions.


VICTORY CONDITIONS


ECONOMIC VICTORY- Collect 11 resources.

SOCIAL VICTORY - Collect 4 Artifacts.

UNIQUE VICTORY - Satisfy your Corporation’s Initiative.

Corporations provide both a unique ability and a victory initiative. During setup, you choose whether to use your Corporation's unique ability or pursue your Corporation's victory initiative.**

The Exodus Initiative is available on Tabletop Simulator for free! Subscribe below!

https://steamcommunity.com/sharedfiles/filedetails/?id=2036359571

Exclusive Rampage Games LLC (MintTinGuys Parent Company) Game Product. Check out www.rampagegamesllc.com for more information.

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